- Lesson 1: Opening traps
- Defend against Scholar's Mate and other tricks
- Lesson 2: Checkmates and Endgames
- Learn how to finish off a game of chess
- Lesson 3: Tactics
- Win pieces with these patterns
- Lesson 4: Opening plans
- Duck or grouse
- Lesson 5: Middlegame plans
- What do you do when there's nothing to do?
- Lesson 6: Battleships
- Crack the chess code!
Chess Tips
| MIDDLEGAME TIPS: |
* Knights need to be near the centre and forward; they thrive on outposts (whether absolute = can't be dislodged by a Pawn, or relative, like on f5, when a pawn move (...g6) would weaken the opponent's position). |